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Item Stats Edit

All items have a primary stat and some have a secondary stat. Items are also separated into tiers: Normal, Magical, Quality, Rare, Heroic and Legendary. Items will have additional stats depending on what tier they are. Normal items have no additional stats (apart from the primary and secondary stats), Magical have 1 additional stat, Quality items have 2, Rare have 3, Heroic have 4, and Legendary have 5.

As the item levels up, the primary stat will increase by specific increments and there is a chance that the item will increase a tier. All other stats on the item will retain their value. Weapons have Attack as their primary stat. Armor has Defense as its primary stat. Shoes have HP as their primary stat. Necklaces and rings can have any stat as their primary stat. Secondary stats can be any stat regardless of what item it is. The secondary stat will append an adjective before, or an "of something" phrase after the name of the item. This chart lists the different stats, the titles those stats append, and whether the titles go before or after the name of the item. This chart also applies to the names of Runestones.

Stat Title Before/After
Attack Brutal Before
Attack % Ferocious Before
Defense Solid Before
Defense % Strong Before
Attack Speed % Swift Before
HP of Willpower After
HP % of Blessing After
MP of Wisdom After
MP % of Intellect After
Critical Rate % of Death After
Critical Damage % Fatal Before
Accuracy % of Accuracy After
Evasion % Quick Before
Recover HP of Healing After
Recover MP of Focus After
Steal HP % of Greed After

Weapon Edit

All weapons have Attack as their primary stat.

Weapon Attack Increment Per Level Max Level
Mjolnir 38 30
Hydra's Poison Fang 38 30
Grim Reaper's Sword 38 30
Guardian's Sword 35 30
Dragon Slayer 29 30
Neostone Sword 26 27
Colossal Sword 23 24
Giant Sword 20 21
Battle Sword 17 19
Sword 14 17
Dagger 11 15

Armor Edit

All armor has Defense as its primary stat.

Armor Defense Increment Per Level Max Level
Grim Reaper's Armor 14 30
Guardian's Armor 13 30
Dragon Scale Armor 11 30
Neostone Armor 10 27
Plate Armor 9 24
Chain Armor 8 21
Scale Armor 7 19
Leather Garment 6 17
Cloth Garment 5 15

Shoes Edit

All shoes have HP as their primary stat.

Armor HP Increment Per Level Max Level
Grim Reaper's Shoes 75 30
Guardian's Shoes 70 30
Dragon Scale Shoes 60 30
Neostone Shoes 55 27
Plate Shoes 50 24
Chain Shoes 45 21
Scale Shoes 40 19
Leather Shoes 35 17
Cloth Shoes 30 15

Necklace Edit

Necklaces can have any of the 12 stats as their primary stat. The necklace's name differs depending on its primary stat.

Necklace Stat Stat Increment Per Level Max Level
Grim Reaper's Necklace Critical Rate % 1 10
Guardian's Necklace Attack % 4 30
Dragon Necklace Attack 10 30
Dragon Necklace Attack % 4 30
Knight's Necklace Defense 3 30
Knight's Necklace Defense % 1 30
Lightning Necklace Attack Speed % 1 10
Hero's Necklace HP 20 30
Hero's Necklace HP % 1 30
Dark Necklace MP 4 10
Dark Necklace MP % 4 10
Skull Necklace Critical Rate % 1 10
Giant Necklace Critical Damage % 1 10
Marksman's Necklace Accuracy % 1 10
Thief's Necklace Evasion % 1 10
Healing Necklace Recover HP 3 10
Recovery Necklace Recover MP 1 10
Heat Absorption Necklace Steal HP % 1 10

Ring Edit

Like necklaces, rings can have any of the 12 stats as their primary stat. The ring's name differs depending on its primary stat but follows the same nomenclature as necklaces.

Ring Stat Stat Increment Per Level Max Level
Grim Reaper's Ring Attack Speed % 1 10
Guardian's Ring Defense % 1 10
Dragon Ring Attack 10 30
Dragon Ring Attack % 4 30
Knight's Ring Defense 3 30
Knight's Ring Defense % 1 30
Lightning Ring Attack Speed % 1 10
Hero's Ring HP 20 30
Hero's Ring HP % 1 30
Dark Ring MP 4 10
Dark Ring MP % 4 10
Skull Ring Critical Rate % 1 10
Giant Ring Critical Damage % 1 10
Marksman's Ring Accuracy % 1 10
Thief's Ring Evasion % 1 10
Healing Ring Recover HP 3 10
Recovery Ring Recover MP 1 10
Heat Absorption Ring Steal HP % 1 10

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